Played it one time now... for me the text itstelf is many times a bit confusing where it is not always clear where to press... For example when you go up the floor for an adventure ... you need to press one more time for the adventure to start... i would Find it better if you would automatically follow your Stickman ones your up. Would lke to have more options i can do outside the Adventure as well... But for a first game it plays quite nice
Thank you! for the feedback! Since the update is still in its early stages, I'm still adding more things! And your feedback helps me a lot! I'm sure this will improve a lot in the game ;)
I love this game even more after figuring out how to get past Day 3. Also, this is card game, and my game Emoti-Cards is a card game. I think it would be cool for us to collaborate. We could add the stickmen as cards in my game and add one of my enemies as a monster, or we could do something entirely different. I'm thinking of the possibility and how it would work.
Thanks for adding saving to html and a wiki for the monsters! This will not only make the game easier to play and understand, it will also add more fun.
Other than the art style (possibly bad on purpose), It was great! There's a great premise, the shop itself is well designed, and the monster fighting makes me feel heroic. My main issues are the creatures and the background. The wavyness hurts my eyes, and the monsters are hard to identify. May you add a way to identify the monsters like stats when hovering over them or a monster encyclopedia, a setting to disable the wavyness, and/or dialogue for the stickmen whey they do something like try to flee, charge at a monster, get hit, or loot the corner (It'd make them feel more human)?
I've really enjoyed the progression system in this game - looks like you've put a lot of work there! *Also, I'm really grateful for your subscription :)
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New on MOBILE!!!!
Played it one time now... for me the text itstelf is many times a bit confusing where it is not always clear where to press... For example when you go up the floor for an adventure ... you need to press one more time for the adventure to start... i would Find it better if you would automatically follow your Stickman ones your up. Would lke to have more options i can do outside the Adventure as well... But for a first game it plays quite nice
Thank you! for the feedback! Since the update is still in its early stages, I'm still adding more things! And your feedback helps me a lot! I'm sure this will improve a lot in the game ;)
new UPDATE!!!!!!
May you add a fullscreen? It's hard to see the game.
yes! thanks! I'm doing this and improving the scenarios for the new version ;)
I love this game even more after figuring out how to get past Day 3. Also, this is card game, and my game Emoti-Cards is a card game. I think it would be cool for us to collaborate. We could add the stickmen as cards in my game and add one of my enemies as a monster, or we could do something entirely different. I'm thinking of the possibility and how it would work.
That's a good idea! I'm glad you liked it :)
Having max stickmen and trying to kill the rat in your cave is like trying to grab an alligator toy out of a box of crocodile toys. It's hard.
It's really quite difficult :)
new UPDATE!!!!
Thanks for adding saving to html and a wiki for the monsters! This will not only make the game easier to play and understand, it will also add more fun.
thank you very much!
"It's like a family barbeque: you arrive late, all whats left is salad and chewed up napkin" 🔥
really ha ha!
Other than the art style (possibly bad on purpose), It was great! There's a great premise, the shop itself is well designed, and the monster fighting makes me feel heroic. My main issues are the creatures and the background. The wavyness hurts my eyes, and the monsters are hard to identify. May you add a way to identify the monsters like stats when hovering over them or a monster encyclopedia, a setting to disable the wavyness, and/or dialogue for the stickmen whey they do something like try to flee, charge at a monster, get hit, or loot the corner (It'd make them feel more human)?
Yes! Thanks for the feedback! I'm doing a big Update! and your feedback helped me a lot :)
Is it possible to get the save system on a downloadable .html file? I use a Chromebook.
Not for now, but in this update I will also add this and buff the monsters for better gameplay :)
IT'S ALREADY HARD ENOUGH! I STILL CAN'T GET PAST DAY 2!
I'm actually going to lower the difficulty lol :)
I've really enjoyed the progression system in this game - looks like you've put a lot of work there! *Also, I'm really grateful for your subscription :)
Thank you very much! You're welcome :)
simple game and design but enjoyable i like it! :)
Thanks!
bro thanks i follow you.good
You're welcome :)
beta version is OVER!